The latest version of GameMaker is called GameMaker:HTML5 and exports to HTML5 format which can be played in any modern web browser without any plugins like Flash. Additionally HTML5 games can be played on iOS and Android. One issue with HTML5 games is that for the most part they aren’t packaged into a single distributable file like Flash SWF files are. However, Google’s Swiffy Flash to HTML5 convert embeds all of the assets within a single file (so it is possible but that method is not widely used). In any event the GameMaker:HTML5 editor looks pretty complex and full featured. It has it’s own programming language similar to ActionScript which I assume either gets exported to Javascript or there is a Javascript interpret for it which allows it to be run in the browser.

There are a variety of HTML5 game examples built with their software for demo on their site. They even have what looks like an isometric social game combined with a tower defense game called Grave Maker which is pretty impressive. Currently they are charging $99 for GameMaker:HTML5 and it only runs on Windows for now. It also comes with it’s own animation studio image editor so that you don’t need any other software besides GameMake:HTML5 to begin building your game. Additionally because it is all built in Javascript you can plug in external Javscript libraries which allow you to do stats tracking (like Playtomic or Google Analytics) and you can also talk to a server for client/server games (or chat). Lots of possibilities here.

GameMaker:HTML5 lets you customize backgrounds, load up all of your own custom graphics, customize the player, the enemies, fonts, timelines, and pretty much everything down to the code itself. It is much more advanced than a simple game creator. However, the trade off is that it takes longer to build a full on game and you may need to know programming to be able to do that. With the make your own game engine by Pulado most of the hard part of actually creating the structure for the game is provided for the user which leaves them to the actual game design. In any event GameMaker:HTML5 looks like a really nice package.

The GameMaker:HTML5 client also supports collaboration between multiple people on a team using source control which is a really useful feature when you have more than one person working on the same game. According to their timeline they are also working on the ability to directly export iOS and Android app files for the HTML5 games which will save time from having to package the HTML5 games yourself.

Lastly here is a trailer video from them about GameMaker:HTML5. They demo games as broad as everything from Solitaire, to social games, to physics games, and many more all built in HTML5.

Check out the GameMaker:HTML5 client from YoYoGames for yourself here.