Category: AIR for Android


Slashdot has a question up titled “Ask Slashdot: Tools For Teaching High School Kids How To Make Games?” which asks what would be a good game engine to use with a high school class to make some games. Here is a rundown of all of the game creators we’ve posted about on this blog so far. I really recommend the first three (Gamestar, Sploder, and Pulado) for getting your game design on and then the second four (Stencyl, Construct 2, GameSalad, and Unity 3d) for getting your game programming on.

http://www.gamestarmechanic.com/ GameStar — web client — publishes to web/flash — free
http://www.sploder.com/ Sploder– web client — publishes to web/flash — free
http://www.pulado.com/ Pulado (make your own games) — web client — publishes to web/flash/cloud — free

http://www.stencyl.com/ Stencyl — desktop client — publishes to web/flash/ios — free
http://www.scirra.com/ Construct 2 — desktop client — publishes to web/HTML5 — free and paid
http://www.gamesalad.com/ GameSalad — desktop mac client — publishes to web/HTML5/android/ios — free and paid
http://www.unity3d.com/ Unity 3D — desktop client — publishes to web/flash/android/ios — free and paid

http://marketsmaster.org/flash_professional_8/ Flash 8 — desktop client — publishes to web/flash/android — free and paid
http://www.adobe.com/cfusion/tdrc/index.cfm?product=flash Flash Pro CS5.5 — desktop client — publishes to web/flash/android/ios — free and paid

http://www.gamegonzo.com/create/ GameGonzo — web client — publishes to web/flash — free
http://www.yoyogames.com/gamemaker/html5 GameMaker — desktop client — publishes to web/HTML5 — free and paid
http://www.sharendipity.com/ Sharendipity– web client — publishes to web/flash — free
http://www.pictogame.com/ PictoGame– web client — publishes to web/flash — free
http://scratch.mit.edu/ Scratch  — desktop client — publishes to web/java — free
http://starwarsgamecreator.cartoonnetwork.com/ Star Wars — web client — publishes to web/flash — free
http://www.nick.com/games/spongebob-game-builder/ SpongeBob — web client — publishes to web/flash — free

I have also includes links to Flash 8 and Adobe Flash Pro CS5.5. Flash 8 is much more suited to artists and simple coding while Flash Pro CS5.5 is the latest version which is more suited to programmers and also publishes games to Android and iOS. There are all kinds of tutorials for building games straight in Flash (without any other frameworks).

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The Pulado Engine is currently built in ActionScript 2 and compiled for Flash 8.

Pros:
– Your games work anywhere where Flash Lite 3.1 or 3.2 is supported (like the Wii!)
– Your games are playable on Android devices with Flash 10+ installed
– Most people have at least Flash 8 installed in their browser
– Plenty of libraries support AS2 including ad libraries and stats tracking packages
– Lots of tools support creating graphics in Flash 8 format
– No scripting is required to use Pulado but if you want to script your cutscenes the scripting is beginner friendly
– You can load your Pulado game into an Adobe AIR for Android app
– You can load your Pulado game on Android devices via your Android web browser

Cons:
– Not build in ActionScript 3
– No access to advanced AS3 libraries for things like physics
– No access to some advanced capabilities which would speed up rendering

You can load up your Pulado game in an Adobe AIR for Android app by following this tutorial from Adobe:

http://help.adobe.com/en_US/as3/dev/WS901d38e593cd1bac3ef1d28412ac57b094b-8000.html

Here is the relevant code from the Adobe AIR tutorial to load your Pulado game up in Adobe AIR.

import flash.display.MovieClip;
import flash.media.StageWebView;
import flash.geom.Rectangle;

var webView:StageWebView = new StageWebView();

public function StageWebViewExample() {
webView.stage = this.stage;
webView.viewPort = new Rectangle( 0, 0, stage.stageWidth, stage.stageHeight );
webView.loadURL( “http://www.pulado.com/swf/xlbwh.swf” );
}

Where http://www.pulado.com/swf/xlbwh.swf is the URL for your game on Pulado.