Tag Archive: air


The Pulado Engine is currently built in ActionScript 2 and compiled for Flash 8.

Pros:
– Your games work anywhere where Flash Lite 3.1 or 3.2 is supported (like the Wii!)
– Your games are playable on Android devices with Flash 10+ installed
– Most people have at least Flash 8 installed in their browser
– Plenty of libraries support AS2 including ad libraries and stats tracking packages
– Lots of tools support creating graphics in Flash 8 format
– No scripting is required to use Pulado but if you want to script your cutscenes the scripting is beginner friendly
– You can load your Pulado game into an Adobe AIR for Android app
– You can load your Pulado game on Android devices via your Android web browser

Cons:
– Not build in ActionScript 3
– No access to advanced AS3 libraries for things like physics
– No access to some advanced capabilities which would speed up rendering

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You can load up your Pulado game in an Adobe AIR for Android app by following this tutorial from Adobe:

http://help.adobe.com/en_US/as3/dev/WS901d38e593cd1bac3ef1d28412ac57b094b-8000.html

Here is the relevant code from the Adobe AIR tutorial to load your Pulado game up in Adobe AIR.

import flash.display.MovieClip;
import flash.media.StageWebView;
import flash.geom.Rectangle;

var webView:StageWebView = new StageWebView();

public function StageWebViewExample() {
webView.stage = this.stage;
webView.viewPort = new Rectangle( 0, 0, stage.stageWidth, stage.stageHeight );
webView.loadURL( “http://www.pulado.com/swf/xlbwh.swf” );
}

Where http://www.pulado.com/swf/xlbwh.swf is the URL for your game on Pulado.