Tag Archive: flash 8

There are a lot of game creation tools and frameworks out there. However, a lot of them actually use the Flash player from Adobe to publish to. If you want to build games using the same tools that all of the frameworks use and learn the actual code behind all of that you should use Flash 8 or the latest version Flash Pro CS5.5. Some of the more programmer types are also using third party tools like FlashDevelop and Flex however I prefer Flash itself for the graphical layout and FlashDevelop for it’s code IDE.

There are a couple of different flash game tutorial sites that I would like to highlight along with this post. They provide a huge leg up to getting started with Flash by providing sample source code to do all kinds of gamish things like firing projectiles, moving your player, and creating explosions. The scripts come in ActionScript 2 and ActionScript 3 so there is a broad range of coverage for Flash 8 and Flash Pro CS5.5. The Pulado engine (which you could also use to make your own games too) was built using Flash 8 and we use all of the sites below to help us develop new features for the engine.

First up we have FreeActionScript.com which is exceedingly helpful. They really provide clear and concise tutorials on how exactly to make a lot of elements that go into games. The first example I am highlighting is their Car Movement tutorial script. This is a must have starting place if you want to develop any kind of top down car game

Next up we have a multiple different projectile script with turrets which shows you how to make beam lasers, machine gun style projectiles, and more. A couple other enemy AI tutorials he has could also be re-purposed for homing missiles.

And finally we have a script tutorial about how to make dynamic explosions in real time. This is a pretty good script because explosions are hard and this makes a pretty good looking one. It is an alternative to having a pre-created explosion that is the same every time.

There are literally hundreds of different script tutorials on the site including everything from parallax scrolling, bubble effects, enemy AI that follows the player, enemy AI that patrols an area, player movement in all eight directions with easing, smoke and fire effects, particle effects with gravity, collision detection, tool tips, RPG style inventories, find the closest enemy for targeting, and many more.

The second site we want to highlight is Kirupa.com which also has a huge number of tutorials where they explain in detail how to do a bunch of different game related things using ActionScript. There are also a few video tutorials on their site. Some of their tutorials include how to do parallax’s, how to create your menus and hyperlinks (for the interface in your game), how to draw effectively in Flash, how to create tiled backgrounds, how to create random movement, collision detection, snow, motion blur, and much much more.

The last site we want to highlight is gotoAndLearn.com where they have a bunch of sample source code and a huge number of video tutorials with a lot of advanced topics. For example they have some tutorials on how to use the latest native extensions in Adobe AIR for Android, examples on how to create particle effects with the new Starling Framework, and setting up your own isometric 3D engine. They also have a pretty good forum which has tens of thousands of topics on ActionScript 2 and ActionScript 3. The forum is probably the most important resource they provide as far as helping you figure out something with ActionScript that you might be stuck on.

You can get a copy of Flash 8 here for $50 or you can get a free trial of Flash Pro CS5.5 here on Adobe’s site (after 30 days you have to upgrade to the paid version). What are you waiting for? Grab yourself a copy of Flash and start building games!

Slashdot has a question up titled “Ask Slashdot: Tools For Teaching High School Kids How To Make Games?” which asks what would be a good game engine to use with a high school class to make some games. Here is a rundown of all of the game creators we’ve posted about on this blog so far. I really recommend the first three (Gamestar, Sploder, and Pulado) for getting your game design on and then the second four (Stencyl, Construct 2, GameSalad, and Unity 3d) for getting your game programming on.

http://www.gamestarmechanic.com/ GameStar — web client — publishes to web/flash — free
http://www.sploder.com/ Sploder– web client — publishes to web/flash — free
http://www.pulado.com/ Pulado (make your own games) — web client — publishes to web/flash/cloud — free

http://www.stencyl.com/ Stencyl — desktop client — publishes to web/flash/ios — free
http://www.scirra.com/ Construct 2 — desktop client — publishes to web/HTML5 — free and paid
http://www.gamesalad.com/ GameSalad — desktop mac client — publishes to web/HTML5/android/ios — free and paid
http://www.unity3d.com/ Unity 3D — desktop client — publishes to web/flash/android/ios — free and paid

http://marketsmaster.org/flash_professional_8/ Flash 8 — desktop client — publishes to web/flash/android — free and paid
http://www.adobe.com/cfusion/tdrc/index.cfm?product=flash Flash Pro CS5.5 — desktop client — publishes to web/flash/android/ios — free and paid

http://www.gamegonzo.com/create/ GameGonzo — web client — publishes to web/flash — free
http://www.yoyogames.com/gamemaker/html5 GameMaker — desktop client — publishes to web/HTML5 — free and paid
http://www.sharendipity.com/ Sharendipity– web client — publishes to web/flash — free
http://www.pictogame.com/ PictoGame– web client — publishes to web/flash — free
http://scratch.mit.edu/ Scratch  — desktop client — publishes to web/java — free
http://starwarsgamecreator.cartoonnetwork.com/ Star Wars — web client — publishes to web/flash — free
http://www.nick.com/games/spongebob-game-builder/ SpongeBob — web client — publishes to web/flash — free

I have also includes links to Flash 8 and Adobe Flash Pro CS5.5. Flash 8 is much more suited to artists and simple coding while Flash Pro CS5.5 is the latest version which is more suited to programmers and also publishes games to Android and iOS. There are all kinds of tutorials for building games straight in Flash (without any other frameworks).

If you want to make vector artwork that works with the Pulado Flash Game Engine you will probably need a copy of Adobe Flash. Some other vector based programs like Xara can also export to the SWF format. Or you can just use PNG files with alpha transparency but they do not scale as well as vector artwork.

You can download a trial version of Flash 8 below (the full version costs $50) or you can get the full version for free using their TrialPay option.

Or you can download the latest 30 day trial version of Flash Pro CS5.5 from:

Remember with the Flash Pro CS5.5 version to compile your artwork or screens for AS2 and Flash Player 8.

The Pulado Engine is currently built in ActionScript 2 and compiled for Flash 8.

– Your games work anywhere where Flash Lite 3.1 or 3.2 is supported (like the Wii!)
– Your games are playable on Android devices with Flash 10+ installed
– Most people have at least Flash 8 installed in their browser
– Plenty of libraries support AS2 including ad libraries and stats tracking packages
– Lots of tools support creating graphics in Flash 8 format
– No scripting is required to use Pulado but if you want to script your cutscenes the scripting is beginner friendly
– You can load your Pulado game into an Adobe AIR for Android app
– You can load your Pulado game on Android devices via your Android web browser

– Not build in ActionScript 3
– No access to advanced AS3 libraries for things like physics
– No access to some advanced capabilities which would speed up rendering