Tag Archive: own


Honey Nut Cheerios partnered with Nick.com to create their own “build your own” Honey Nut Cheerios game. It is in the same spirit as the game builders for Spongebob and iCarly that we have posted about before. The game creator is built in Flash and outputs a Flash game as well which means it is playable on the web and on Android devices. I guess you could also build your own game with it on an Android tablet device. In any event the mechanics for building the games with the Honey Nut Cheerios game creator are pretty simple. There are 6 easy steps to building your own game with it but the drawback is that there isn’t any way to include your own custom graphics or custom anything really. They probably give you 95% of the game and you provide the other 5%.

The game builder itself is broken up into 6 different tabs which are World, Level, Hero, Music, Goal, and Builder. On the World tab you choose a background for your game where your bee will fly around. In the Level section you choose from one of 6 pre-created levels that your player can walk on. In Hero you choose one of three player characters (honey bees) that you play.

Music lets you choose one of 5 music tracks to play in the background of your game. Goal is an interesting tab because it controls how and why people should play your game. You can choose one of three available goals which are Reach the Door, Collect them All, and Defeat All Enemies. Unfortunately as previously stated there is no way to add your own graphics but you could use the Pulado make your own games creator which allows you to do that (just not with Honey Nut Cheerios characters).

Lastly on the Builder tab you can customize your level by adding or removing Enemies, Floors & Walls, Bonuses, and other random objects. One you’ve tweaked your game how you like it you can use the Test It button to go play your game and see if it is fun. If you have any changes you can come back and edit your game before publishing it live.

If you want to make your own game using the Honey Nut Cheerios game creator head here.

I saw over on MMOGames.com that they had this alpha key giveaway to test a Unity 3D based MMORPG which also comes with a “build your own level” functionality.  I played around with it. Kind of interesting. Sort of Second Life meets FreeRealms with clients in your browser, on your desktop, and on iOS/Android.

Check it out here to get the Alpha code:

http://mmogames.com/giveaways/the-missing-ink-alpha-key-giveaway

Or the direct link here:

http://www.missing-ink.com/

The Cloud is the new buzzword of the moment but Pulado basically provides cloud based flash games.

When you build a game with Pulado your game is hosted on our site. You can release your game into the wild and you will still have control over your game long after release. You can even use feedback you receive about your game to continue to tweak it and make it better.

For example, say you build a 10 level game in Pulado and then release it. People think it is great and want more levels. You can go back in and add 10 more levels to your existing game and they will automatically show up in your game in the wild.

Or say the feedback you receive is that one of your bosses is to hard or people can’t get past level 8. You can go back in and tweak your game on our site and it will automatically tweak your game everywhere.

There are pros and cons to Pulado being a cloud based flash game engine. Some of the pros are below…

Pros:
– Auto update all copies of the game everywhere
– Edit your game from any web browser
– Easy to update
– Easy to distribute
– Small distributable size (less than 10k)
– Fast load times
– Fix bugs in real time
– Update your monetization on the fly
– We pay for all the bandwidth
– Globally distributed CDN

A couple new things that we have added to Pulado recently are native support for MochiAds (advertising) and native support for Playtomic (stats tracking).
With MochiAds you can enter your MochiAds game code into the Game Settings tab on Pulado and it with automatically integrate advertisements into your game. That way when you distribute your game and people play it you will be earning revenue.

With Playtomic you can enter your Playtomic game Id and game code into the Game Settings tab on Pulado and it will automatically start tracking stats for your game. You can then log in to the Playtomic website and view how many people have played your game web wide, where they played from, how long they played your game, and what the drop off rate is from level to level. Using this data you can tweak your game to make the experience better for your players.