Tag Archive: cloud


So you’re looking to build your own pirate ship game? Over on Pulado there is a pretty fun way for you to do that using an existing game template. So let’s get started. If you don’t currently have an account you will need to make one and then head to the members area. Once there you should choose the New Game button and then choose the Pirate Ship template. Fill in a name, description, and some tags for your new game then then click Save. You can now start editing this game template and customizing it. The game that you publish will be playable on the web and also on Android devices (not to mention the Wii).

Select your game and you will end up at the Preview screen. You can play your game here and then each time you make a change to your game you can test it again in real time to see how your changes turned out. The first tab we want to take a look at is the Player Tab so go ahead and open that up. On the Player tab you can customize the graphical avatar that is usable for your character in addition to a bunch of player settings like movement speed and the amount of lives that a player has. The player movement type is set to Move 360 Degrees Right which is the right setting for this type of game because the ship sits right to left. There are other settings that affect this as well on the Gameplay Tab and we will get to them later.

If you scroll farther down on the Player Tab you will get to the Weapon #1 and Weapon #2 section for the player. The weapon graphic is setup here and currently set to a cannon ball graphic. You can also customize the sound the weapon will have when it fires, the rate of fire, and the projectile velocity. You can also change the type of the weapon but for now we can leave it on Bullet. Weapon #2 has all of the same options as Weapon #1 except that Weapon #2 is kind of a mega weapon that when you fire it will clear the screen. Let’s move on to the Opponent tab now where we can customize the opponent settings. Make sure that if you made any changes on the Player tab that you click the Save button at the bottom.

On the Opponent Tab you can customize the look of the opponents, their speed, and how many will spawn at the start of the game. The opponent Movement type is also set here and it is set to Hover / Chase / Fire LR which means that the opponent ships will chose the player around and will fire to the left and the right. Now with this opponent we also have an option in the Advanced section checked which is set to Multiple Enemies. The Multiple Enemies option means that the opponent graphic is setup with one enemy movieclip on each keyframe. The Pulado engine (which is what you are using to make your own games) will randomly choose a movieclip from the total amount of keyframes and use that each time a new enemy spawns. You can also limit how many enemies can be on the screen at the same time here using the Max Concurrent Enemies option.

If you scroll farther down in the Opponent tab you can setup the Weapon #1 and Weapon #2 for the opponent as well. These options are the same as you setup for the player on the Player tab. You can change the graphic, sound, rate of fire, projectile velocity, and projectile type. Choose the Missile type if you want smoke particle effects. The Weapon #2 for the Opponent is not a mega weapon however. It just fires to the sides of Weapon #1 depending on the game difficulty. If you made any changes on this tab you should click the Save button at the bottom.

After you save the Opponent tab you should open the Background tab so we can see how the level itself is built. On the Background tab there are four layers. A Top layer above everything else where you could put clouds or fog. A Ground layer where the islands for this game are. A Background Accessories layer which is below everything and a far Background layer which is at the very back. In our case the far Background layer contain some water, the Ground layer contains some islands, and the top layer contains some fog. The graphic in the Ground layer is used for the player and enemies to collide against and in this case it is a set of islands that the player has to navigate around. If you make any changes here make sure to click Save at the bottom.

The next tab we want to look at for this game is the Gameplay tab. There are a lot of features on the Gameplay tab but the important ones for this game are in the Gameplay section. You will want the Projectiles collide with the ground to be checked so that cannon balls can’t shoot through the islands.

In the Player Modifier sections of the Gameplay tab you will want the Mirror Move and the Mirror Fire settings to be turned on. Mirror Move should be set to Flip Left and Right which means that when you move left and right the graphic of the player will flip in that direction so it is always pointed in the direction that you are moving your ship. For Mirror Fire you want Flip Left or Right and Up or Down to be selected so that in any direction that you move it will fire in all four of those directions.

In the Loot & Powerups section of the Gameplay tab you can configure the graphic that will drop as look when opponents are destroyed and you can also configure the graphic that will be used for powerups. The graphic that you choose for the powerup will have a letter overlayed on top of it to show which type of powerup it is.

That is it for the Gameplay tab. There are lots of other options like the amount of hit points that the player and the opponent has and how many opponents must be destroyed before it moved onto the next level here so make sure you explore them. If you make any changes be sure to click Save at the bottom. Lastly we have the Powerup tab which is where you can control which types of powerups will drop when opponents are destroyed. In this case things like MultiFire and Point Bonus powerups are checked.

And that is pretty much all there is to it to create your own game online with pirate ships using this template. There are lots of options for you to tweak and it is up to you to make a fun game out of all of the options that are available. You are the game designer. The final game is shown below.

So that was pretty easy as far as making a game with pirate ships goes right? We’d love to see what changes you could make to this game like giving it different weapons, sounds and more. This template game only has one level but you could add all kinds of new levels with different island configurations too.

Head over to Pulado and start building your pirate ship game today!

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The Cloud is the new buzzword of the moment but Pulado basically provides cloud based flash games.

When you build a game with Pulado your game is hosted on our site. You can release your game into the wild and you will still have control over your game long after release. You can even use feedback you receive about your game to continue to tweak it and make it better.

For example, say you build a 10 level game in Pulado and then release it. People think it is great and want more levels. You can go back in and add 10 more levels to your existing game and they will automatically show up in your game in the wild.

Or say the feedback you receive is that one of your bosses is to hard or people can’t get past level 8. You can go back in and tweak your game on our site and it will automatically tweak your game everywhere.

There are pros and cons to Pulado being a cloud based flash game engine. Some of the pros are below…

Pros:
– Auto update all copies of the game everywhere
– Edit your game from any web browser
– Easy to update
– Easy to distribute
– Small distributable size (less than 10k)
– Fast load times
– Fix bugs in real time
– Update your monetization on the fly
– We pay for all the bandwidth
– Globally distributed CDN

A couple new things that we have added to Pulado recently are native support for MochiAds (advertising) and native support for Playtomic (stats tracking).
With MochiAds you can enter your MochiAds game code into the Game Settings tab on Pulado and it with automatically integrate advertisements into your game. That way when you distribute your game and people play it you will be earning revenue.

With Playtomic you can enter your Playtomic game Id and game code into the Game Settings tab on Pulado and it will automatically start tracking stats for your game. You can then log in to the Playtomic website and view how many people have played your game web wide, where they played from, how long they played your game, and what the drop off rate is from level to level. Using this data you can tweak your game to make the experience better for your players.